Strain on the networks?
Cloud gaming companies such as Microsoft and Nvidia are making massive investments in content and infrastructure, but there’s no doubt that their bandwidth-heavy services are going to put further strain on broadband networks.
BT recently justified putting up its broadband prices by almost 10% on the fact that customers’ data usage had increased considerably in recent years, up 90% since 2018. If cloud gaming does become mainstream, it will rapidly accelerate data consumption even further. Nvidia’s Andrew Fear claims broadband providers aren’t fearful of the extra burden. “Actually, I think it’s the opposite,” he said. “If you think about internet providers today, they’re always looking to upgrade, sell you the next-generation package, and they’ve been looking for ways to explain to people the reasons they need a faster internet connection.”
“LG Uplus operates an internet service in Korea. It wanted a way to showcase the reasons it built this superfast network, and cloud gaming is a perfect market for that,” Fear added. The same applies to the 5G providers.
Scream if you want to stream faster
However, SamKnows’ Jamie Mason thinks it’s “inevitable” that broadband providers will seek compensation for the extra demand being placed on their networks. “If you are an ISP which has predicted usage for the next two years, and all of a sudden cloud gaming becomes popular and all of your predictions are blown out of the water, trying to resolve this issue could be really expensive.”
“I think ISPs would look at that and say ‘if you’re making a lot of money from extra things such as cloud gaming, then maybe it’s about time that we had some of that as well’.” It might not only be in Call of Duty where the battles lie ahead for cloud gaming.